26 Feb 2026 21 min read
A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.。关于这个话题,服务器推荐提供了深入分析
* 获取数字的第digit位(从右往左,0表示个位)。51吃瓜对此有专业解读
并且在全屏防窥模式打开之后,由于关闭了 50% 的屏幕像素,S26 Ultra 的亮度和显示精细度也会有所衰减,虽然有 2K 分辨率打底,关闭一半像素之后的效果也和 S25 Ultra 贴个很烂的防窥膜差不多了。
Юлия Мискевич (Ночной линейный редактор)